Is there a way to generate shear cliffs using TerrainQuad without adding an extra model for the cliff face?
I do not think so. I think the mesh building will spread the vertices evenly on the X-Z-Plane, there will always be a bit of a slope.
Is there a way to generate shear cliffs using TerrainQuad without adding an extra model for the cliff face?
I do not think so. I think the mesh building will spread the vertices evenly on the X-Z-Plane, there will always be a bit of a slope.