I need plants. And trees, and more plants… and then some, and maybe some grass…
Unless I am mistaken, there is yet no great solution for bio-loading my terrain. I looked around for forester and biomonkey but it does not look very 2015-ish
I plan to gather some free 3d models, make as much similar materials as possible for them and then I aim to be able to use a frac-ton of them without experiencing lag.
That being said, CAN I achieve this by having around say 5-10 different materials total, putting everything that has common material in batches (e.g. trunks with tree trunks and leaves with tree leaves) and have over 1000+ objects in each batch.
If not, with the current stable release, how would you propose to go about doing this? What kind of problems would I run into down the road? Any smart ways to make lush grass?
Any help would be greatly appreciated and know that I plan on making the solution public.
Also, if it is worth it, can I have the latest link to biomonkey please ?
yes you should do it !!! but do it more “mokey style”
also i am playing in my spare time with biomonkey/foreter
also reading lots of papers about foliage(this is the most boring part)
so i would like to share my experience with you if you will do the same
here is example of impostor(stolen from biomonkey) + sprite:
The IsoSurfaceDemo also has instanced and impostered trees (even has different views depending on orientation). Grass is batched triangles. All of it is controlled with an LOD-aware paging system (all of it is open source).
I just download your project with TortoiseSVN. I have all the files but since it is the first time I use svn, I get a whole bunch of “package xxx does not exist” is there a tutorial on how to make it work quickly? Once I have all the files, what do I need to do to run it in JME3 ?