This took WAY longer than I expected.
I’m 100% sure I did this the hard way. This ‘rounds’ the blocks corners off, creating lots more polygons, but for a cool look. I was right about running into some glitches with my lighting system. I haven’t figured out why yet, but once the light levels drop below 15%, some polygons stop rendering, while others continue to render. Otherwise it works fine.
There are some improvements I want to someday make to this, but next up is dynamic chunk generation. I already have a server/client model where multiple people can play around in the same simple world. I want to make an ‘infinite’ world generated on demand. And I want to also see if I can make chunks load vertically as well so there won’t be a build height limit.
Big Scorch.
PS. Would it be more appropriate for me to put these progress updates all in one thread instead of separating them out? Whats the norm for that?