Was wondering how you broadcast data that is not entity-related. For instance, my game has waves of mobs. This wave-number is a global number identifying the game difficulty so to speak. I want to broadcast this to clients and have them show which wave they are on.
Creating an EntityComponent makes little sense since there's ever only 1 entity with this component, so the set of entities would only ever be of size 1. But on the other hand it would be easy to broadcast using the system already in place.
I must be missing something because @pspeed thinks of everything it seems