Simple Physics Library (Ellipsoid Collider)

So while Bullet is pretty featureful you can just use whatever it is you want. Implementing simple gravity is ridiculously easy. As in when you create a rigidbody by default it has gravity and will happily fall endlessly without a floor collision object (For my space game I had to make sure to use setGravity(Vector3f(0,0,0)) to stop gravity from dropping my ships through the floor).

To stop things like rotation look through the forums for examples like here: Lock Z axis - #13 by m4tx

Edit: Basically saying to just use Bullet. It’s fine and not that scary once you follow the tutorials.

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