simpleUpdate() being based off of framerate

As far as I can Tell the simpleUpdate() void is being based on framerate.
Is there any way to have a custom tick speed?
Preferably without affecting framerate.

Skip frames.
Launch another thread.

A scheduled thread that calls you AppStates’ update method on your wanted tick rate. There was even an example somewhere on the wiki…


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Wow quick replies.
Thank you for your help!