SimpleWater/Shadow error on Android

i tried simple water processor the one in the tutorial, but when i launch the game it says “framebuffer attachment does not have the same dimension”, my phone is ZenFone 5.

edit: same error also with both shadowsprocessor and shadowdfilter, hope this will be solved, i really want to use jmonkey than unity because I can’t C#.

Can you post your code? Or a test case. And the stacktrace. Android target version…

im just new to jmonkeyengine im testing out if this is usable for android. this is my error:

[quote]
java.lang.IllegalStateException: Framebuffer attachments must have same dimensions.

Exception thrown in Thread[GLThread 2396,5,main]
java.lang.IllegalStateException: Framebuffer attachments must have same dimensions.
at
com.jme3.renderer.opengl.GLRenderer.checkFrameBufferError(GLRenderer.java:1421)
at
com.jme3.renderer.opengl.GLRenderer.updateFrameBuffer.java:1590)
at
com.jme3.renderer.opengl.GLRendere.setFrameBuffer.java:1735)
at
com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1072)
at
com.jme3.water.SimpleWaterProcessor.postQueue(SimpleWaterProcessor.java:207)
at
com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1092)
at
com.jme3.renderer.RenderManager.rende(RenderManager.java:1145)
at
com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
at
com.jme3.app.AndroidHarnessFragment.update(AndroidHarnessFragment.java:577)
at
com.jme3.system.android.OGLESContext.omDrawFrame(OGLESContext.java:336)
at
android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
at
android.opengl.GLSurfaceView$GLThreadrun(GLSurfaceView.java:1239)
i[/quote]
and this is my code

my android target is 4.4.2.