I am using SimpleWaterProcessor to reflect a scene. There are
some artifacts when running this under a desktop, but it is much
worse when running it under Android. The artifacts are mostly on the
far area the water where I can see horizontal and vertical lines,
almost in a grid pattern. These are worse where an object sits right
above the water and almost touches it. Where the object nearly meets
the water, there are blocks of pixels in the water that are of a
lighter color than the water is. I’m not sure what parameters I
should tweak to try to eliminate these different kinds of artifacts.
I also have a problem on both the desktop and Android where the
water is always the same color as the sky. I tried setting
waterProcessor.setWaterColor to various colors thinking that would
result in the water being a mixture of the sky and water color but it
seems to have no effect.