Hello! I’m glad to present my project- Sin1 Bsp Viewer for jMonkeyEngine3! You can download it at my homepage
Sin1 on jMonkey3 - kideath2
Sin1 is a game by Ritual Enterteinment, based on Quake2 Engine and available at steam http://store.steampowered.com/app/1313/ . Now i can parse and convert to jme textures, some lumps of bsp, sky, fonts and models. In this demo you can fly through first level. I have some plans how to improve this project, so i can share updates in near future if this is interesting. If you want to help me with project, i will be very glad to see posts or emails at kideath@inbox.ru . My native language is russian, and my english is not so cool as my ideas for sin1-jme3.
I’m using jme3 nighty build 2012-03-29 and i found a bug in tga loader. I don’t know how to report about it, can anyone explain it to me?
And i am rarely post on forum, sorry, but i’ll try to answer on any post
@kideath said:I'm using jme3 nighty build 2012-03-29 and i found a bug in tga loader. I don't know how to report about it, can anyone explain it to me? :)
Here is where you want to bring it up :)
We also try to remind people as often as possible that nightly builds are not something to depend on as they change (and can break) quite frequently.
I downloaded last build (jME3_2012-04-27.zip) and found same bug-
When i load 8bit tga with colormaps from sin, i had some terrible things
If you want to test it, get tga from my demo, then load it on jme3 and on any image viewer…
Path in nighty build.zip: sourcecomjme3texturepluginsTGALoader.java
in line 160, dis.skip(idLength); //changed
in line 170: dis.read(cMapData); //changed
in line 426: rawData[rawDataIndex++] = entry.blue;//entry.red; //changed
in line 428: rawData[rawDataIndex++] = entry.red;//entry.blue; //changed
Thanks, your changes were applied
This is RGB / BGR… Are you sure its best to do it this way @Momoko_Fan? Did you check the quake level?
I tested some colormapped TGA files and it worked fine. Previously those files yielded a black texture.