Hi all, I've just upgraded to the new version of jme. The previous version I had I downloaded from the cvs in febuary. I've noticed a few problems since I have upgraded.
The first problem is skyboxes are not working right. Not only are they not working right in my own code, but the skybox test is not working right. There seem to be two problems with the skyboxes. The first problem is they now want to respond to lighting (so they are dark). I have tried to set the light combine mode to off. It is my understanding that this will disable lighting on an object, but it has had not effect. This is done before updaterenderstate is called on the scene so that is not the issue.
The second problem with skyboxes is they are not being physically set up right as a box. Some sides are either missing or just set up wrong. In my own program none of the walls are set up correctly. In the skybox test some are set up correctly and some are not.
Another problem I have since updating is my water is not behaving. I have been using a node that contains a cloth patch for water. The problem is now the water refuses to rotate so i have a vertical wall of water. I used to setlocalrotation on the cloth patch with a quaternion but it is refusing to rotate now. I also tried rotating the node but that did not do anything. But the water still responds to translations.
This code below is what I used to use to rotate the water
Quaternion q = new Quaternion();
q.fromAngleAxis(-FastMath.PI/2, new Vector3f(1,0,0));
One last issue I'm having is problems with getting normals on md2 models to work properly but this has nothing to do with the new version of the code. It seems like they are too weak. Like it should be brighter. A lit md2 is significantly darker than everything around it that is lit. But I suppose I should move on to a more modern format.