ehnohpe said:
Ahhh! Its not working for me! Someone please post the working code! 8O
rofl
ehnohpe said:
Ahhh! Its not working for me! Someone please post the working code! 8O
Ehhhh⦠Here is exactly what ran when I ran what you just posted. GeometryBatchFactory must have it out for meā¦
ehnohpe said:
For some reason it still does not work. Maybe because Im using mac?
Yeah. There are 20014 objects and 4 fps.
ehnohpe said:
Ehhhh... Here is exactly what ran when I ran what you just posted. GeometryBatchFactory must have it out for me...http://i.imgur.com/hqqxV.png
That is exactly what I am saying. Finally someone understands!
@ehnohpe
this may seem silly but are you running the latest jme3 from svn? ie. revision 7242 at the moment, because if you were running jme3 alpha 4 you might find that optimize() could work on r7242 (just guessing though)
yeah optimize has been changed recently, before it was returning the optimized mesh.
Update to last nightly or SVN and it will work
You guys are going to hate this, but it isnāt working⦠still.
ehnohpe said:
You guys are going to hate this, but it isn't working... still.
Finally finally finally it works! Thanks everyone who helped!!
Hi,
Sorry to dig up something old, but I was just trying this out, and ran into the same problem as ehnohpe.
I am using jMonkeyPlatform Alpha 4, and have fully updated it. However when I run it, it seems the optimise() is not working correctly.
How do I make sure that I am updated to the last nightly version from SVN?
What I do is use āCheck for Updatesā under Help.
Thanks!
Its outlined in the manual, press F1.