hi there again,
in this thread you may post ingenious ides how to make the ai of the ai controlled actors smart and/or challenging.
currently, the ai does:
- evade projectiles by smart usage of combining movements in all 4 directions (which makes 8 in total) using a method called antigravity movement (first seen at robocode)
- predict movements
planned are:
- focus fire if there are several enemies (ranged weapons)
- surround ranged fighters (for melee weapons)
- spread as far as possible without leaving weapon range (ranged vs melee)
what weapons, skills, items and tools could i add to make the game interesting?
ideas yet:
- charm (make an enemy fight for you)
- clone object spell (clone a charmed enemy = good).
- repell magic. (throw anything back)
- teleport (choose target via mouse click)
and now imagine:
- fire clone spell
- beam in front of it
-> you cloned yourself. the copy will be controlled by the ai and follow you around.
(of course, the ai could do this as well)
this is the kind of weapons & skills i want to use for this game. simple skills, but strong when combined. any other ideas?