SoftParticles, based on his code: http://www.joeforte.net/projects/soft-particles/
Requires using float texture (I didnt make a check if it is unavailable, but has to do).
I made SoftParticlesProcessor and adding it to the viewport and using “Shaders/SoftParticle.j3md” instead of “Common/MatDefs/Misc/Particle.j3md”
will render them differently.
Code rar can be found at http://haima.dy.fi/jme and go to files dir. Can’t hotlink files!
http://img35.imageshack.us/img35/1629/softq.jpg
(left image using soft particles, right does not)
@larda , can i put your code to the shader library?
http://code.google.com/p/jme-glsl-shaders/
I also can set you as a project developer.
Or, @nehon , could it be in the jme core?
Nice!
looks like it does quite a big hit on the framerate though.
@mifth i have to test it, but yeah yeah why not, this feature would fit in the core.
Great! Now I might not have to implement this myself
@mifth sure, add it and do everything with it.
@nehon Btw, it is faster when using Format.RGB16F instead of RGB32F (in SoftParticlesProcessor.java at line 28 or so)
@larda , I added your shader to the shader library! Thank you a lot!
http://code.google.com/p/jme-glsl-shaders/
Was @larda’s softParticle shader added to jme core?
Actually, it’s not his, but yes there is a soft particle system.
Also the API is not great right now so i may change at some point.