If performance is no concern, bullet physics (tha antive one) can easily do a few thousand rays per frame,
So you could kinda do a raytracing for the visible objects each frame.
If performance is no concern, bullet physics (tha antive one) can easily do a few thousand rays per frame,
So you could kinda do a raytracing for the visible objects each frame.
Most games do this with a ray test towards single points on the character / object, e.g., head, feet, hands, shoulders, chest and back.