Hi guys, this is my first post so I’ll introduce myself, I’m toneddu2000, I’m creating hobby games with the FTEQW game engine (a fork of the Quake 1 engine), but I feel I need something more ‘structured’ for my projects, so some day ago I tried for the first time JME (I knew ) and the documentation is great, so many examples, I really like it. Unfortunately my journey quite immediately stopped since I created a simple project creating a class extended by SimpleApplication and everything works except loading assets.
If I insert this line
assetManager.loadModel("Models/Test/test.glb");
At run JME prompts this error:
AssetNotFoundException: Models/Test/test.glb
I’m not using the SDK, but instead I’m using NetBeans with maven and Java v18. This is the pom.xml
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>com.toneddu</groupId>
<artifactId>ExampleGame</artifactId>
<version>1.0-SNAPSHOT</version>
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<maven.compiler.source>18</maven.compiler.source>
<maven.compiler.target>18</maven.compiler.target>
<exec.mainClass>game.Main</exec.mainClass>
<!-- JMONKEY ENGINE STUFF -->
<!-- JMonkey stats -->
<jme3_g>org.jmonkeyengine</jme3_g>
<!-- Check the last version -->
<jme3_v>3.2.0-stable</jme3_v>
</properties>
<repositories>
<!-- Repository for JMonkey Engine dependences -->
<repository>
<id>jcenter</id>
<url>https://jcenter.bintray.com/</url>
</repository>
</repositories>
<dependencies>
<!-- JMonkey Engine dependences -->
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-core</artifactId>
<version>${jme3_v}</version>
</dependency>
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-desktop</artifactId>
<version>${jme3_v}</version>
</dependency>
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-lwjgl</artifactId>
<version>${jme3_v}</version>
</dependency>
<dependency>
<groupId>${jme3_g}</groupId>
<artifactId>jme3-plugins</artifactId>
<version>${jme3_v}</version>
</dependency>
<dependency>
<groupId>net.sf.sociaal</groupId>
<artifactId>jME3-testdata</artifactId>
<version>3.0.0.20130526</version>
</dependency>
</dependencies>
</project>
Of course, as stated in the guide, I created the assets folder in the main folder (the same folder where pom.xml is placed), and the Models folder is child of assets folder.
Instead, if I write
assetManager.loadModel("Models/Ferrari/Car.scene");
The engine loads successfully the model, because it finds in the C:\Users\myuser.m2\repository\net\sf\sociaal\jME3-testdata\3.0.0.20130526\jME3-testdata-3.0.0.20130526.jar. But (and this is strange), if I copy the exact content of the jar in another folder (for example Ferrari2) in the game assets folder, the loader cannot find the model!
Anyone knows why this problem occurs in my filesystem?
Thanks to anyone for any help!
cheers
Toneddu2000