Getting away from SDK reveals so many problems with how things work. Theres so many problems since oracle fragged java its sickening. It has pretty much made the SDK useless. People must not realize it yet or no ones using it anyway.
So you can use BinaryExporter to convert a model and if you load that model into the game right after conversion, you have a fully textured model in game.
If you load that same model again, from the same folder as the material, which is also the same folder the model was converted to j3o from, no textures.
The j3o is supposed to be relative paths but I guess its not.
After reading everything I can, it comes down to making a j3m file right?
And there is no easy method I can find to do it like there is for binary export. If there is can someone point it out?
Seems like there would be material.write thast would do this since j3m is the standard but the one that exists is binary and not the right way to do this.
I read the code in the SDK for doing this and its a nightmare.
No easy way to do this then?