I used the code below to set my current game in the full screen mode. After testing the full screen mode, I decided to remove the code. But when I run the game again, it is still in the full screen mode.
Most frustrating is that now when I try running other games in jme, and they are all running in the full screen mode now.
I think it is important to mention that I am using gtx1050ti card. I don’t have this issue with my other primitive computer.
Settings are stored in your user preferences (on windows in the registry). I think they are keyed using the application title.
So I guess that your applications have the same default title and will share settings and that they do not setFullscreen(false) - so they will just use the value in your preferences (i.e. true).
Do you have a snippet of Java code that would determine the project name? Any ideas how we would determine that when the game is packaged and installed on a user’s computer as an exe?
I agree that there are some very weird thing with AppSettings… to the point where I have the same 4-5 lines I just cut and paste into every project and change a few literals. But also note there is only so much we can do to keep users from sticking food in their own assholes.
Some code would be nice. and screen resolution and camera are two different things so I guess u messed it elsewhere. maybe rollback to an older version and do some comparisons could be a way. of course only easily possible with a revision control system like git or the like.