Hi,
I’m trying to make a world map-like secondary camera. The problem is that since I’m using water (which is a FilterPostProcessor), the secondary camera don’t see it. Here is my code:
[java]
public class WorldMapAppState extends SimpleAppState {
FilterPostProcessor fpp;
WorldMapAppState(FilterPostProcessor fpp){
this.fpp=fpp;
}
@Override
public void initialize(AppStateManager sm, Application app) {
super.initialize(sm, app);
// Setup first full-window view
cam.setViewPort(0f, 1f, 0f, 1f);
cam.setLocation(new Vector3f(3.32f, 4.48f, 4.28f));
cam.setRotation(new Quaternion(-0.07f, 0.92f, -0.25f, -0.27f));
// Setup second, smaller PiP view
Camera cam2 = cam.clone();
cam2.setViewPort(.4f, .6f, 0.8f, 1f);
cam2.setLocation(new Vector3f(98.3518f, 2797.5417f, -51.294434f));
cam2.setRotation(new Quaternion(0.48278663f, -0.5134845f, 0.5185406f, 0.48411405f));
ViewPort viewPort2 = renderManager.createMainView("PiP", cam2);
viewPort2.setClearFlags(true, true, true);
viewPort2.attachScene(rootNode);
//viewPort2.addProcessor(fpp);
}
}[/java]
If I uncomment the last line I don’t see the secondary camera…