@normen said:
If you knew about the assetManager it would make sense to you
ok,
sorry i don't know him personaly (lol)
although i have read the page you sent me
so why not make an automatic copy to the asset folder (sorry if the question is dumb)
so i can maintain my original file where i want (as it would make sense to everyone "external" folder organisation
so it is copied where it should be, i think it is a good compromise
after all, i am not supposed to deal with that , neither the inside of the assetManager code
the ide itself recognize external folders and the files in it ...
Thats what the model import tool is for and thats what it does. But if you store your model in a way that the image location and the model file have no relation whatsoever then the importer cannot just assume that relation for you. That is why the images have to be in the same folder or a subfolder, else the whole path (e.g. /Username/Mydocuments/images/textures/image.jpg) would have to be transferred to your assets folder. So as outlined in the wiki, just save your models and textures in the assets folder from the start so the relative location is defined from the start. Really, we don’t do it this way because we are dumb or want to annoy you.
that worked for me, I had troubles with both blender 2.49 and 2.63... But 2.59 worked like a charm.
As long as I'm not doing uv wrapping, than I need to export to ogre xml.
thx, but i need to use 2.49
besides, with 2.50 i feel like i have to relearn blender,, no way, and no time to do that
if there was an error it appears in the log (you apparently still look at something else) but it also appears as a small warning sign in the lower right. Maybe you see that one, then click on it.
@normen said:
if there was an error it appears in the log (you apparently still look at something else) but it also appears as a small warning sign in the lower right. Maybe you see that one, then click on it.