Hello everyone…
I am creating a game for android, I tried to use the ContrastAdjustmentFilter so I run my game on three different devices, on one it works fine, but on the other two it gives me the error below, does anyone know how to fix it?
I really don’t know much about material definitions.
com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Common/MatDefs/Post/ContrastAdjustment15.frag, defines, type=Fragment, language=GLSL320]
0:3: P0003: Warning: Extension 'GL_ARB_texture_multisample' not supported
0:224: S0060: Multiple output variables defined. Location must be specified for all outputs.
at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1548)
at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1575)
at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1640)
at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:96)
at com.jme3.material.Technique.render(Technique.java:167)
at com.jme3.material.Material.render(Material.java:1052)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:651)
at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:233)
at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:319)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:340)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1194)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1248)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:278)
at com.jme3.app.AndroidHarness.update(AndroidHarness.java:413)
at com.jme3.system.android.OGLESContext.onDrawFrame(OGLESContext.java:352)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1571)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270