If you haven’t already, read this topic:
Next release(s) of the Engine
I expect that 3.3.x releases (when they occur) will incorporate all changes currently in master
, and that simple bug fixes currently in master
(such as 913 and 928) will get back-ported to the v3.2
branch for inclusion in future 3.2.x releases (when they occur). However, I don’t expect to make those decisions and don’t know when those releases will occur.
I’m impressed that you got KRC to work with a model other than Sinbad.
I suspect the main reason KRC is deprecated in master
is that it relies heavily on Bone
, Skeleton
, and SkeletonControl
, which are also deprecated. If someone were to rewrite KRC to use Joint
, Armature
, and SkinningControl
instead, there’d be less reason to deprecate it. But as I said, I’m focused on making it work, for me, with the old animation system; I’ve barely looked at the new animation system.