Basically as the title says I’m looking to access the exact same value that jme internally sets to each shader that demands it as a world param. In java code that is.
WorldParameters {
Time
}
From what I know it’s supposedly float time in seconds, but no clue as to since when. Is this just converted System.currentTimeMillis()? I’ve tried searching around the jme codebase a bit but I have no idea what to search for really.