i’ve got a problem with textures using .glb. When i import a model i can see the texture on the preview, but when i run the game, the model is just completely blank. It doesnt add the texture file to any assets folder.
I am using blender 2.91 and my models were loaded into JME 3.3 if that matters.
Also just in case it’s relevant, gltf will use PBR so you will need a light probe or all ambient will look dark. Your regular scene looks like it might not have any light and only ambient so I thought I would check.
i made a swipe with purple color on the place marked with green ellipse and the texture didnt get painted in the place i wanted it to, but on the face and parts of the helmet. Have you got an idea why it happens and how to fix it?
That sounds like messed up UVs or being unfamiliar with how the painting mode works.
When you go to File > Export > GLTF, a file chooser appears in which you can pick the file name to save to. On the right side of the file chooser, there are various GLTF export options.