LOL :chimpanzee_closedlaugh: so it’s “we forgot it” and not “it’s somewhere else” :chimpanzee_amused:
Looking, that stuff is automatically generated so I imagine that the jme3tests are just left out. Android is a bit of a different project and so may not have that filtered out or somehow includes it by default.
I just thought it was funny to ask me specifically about JME documentation because you already basically know as much about it as I do.
Ehm you’d be surprised about all the things that I don’t know (yet). I still need to learn a lot and I hope to delegate the admin stuff and some coding stuff as soon as things started to rock’n’roll. :chimpanzee_laugh:
I learning the ‘TestRenderToTexture.java’ example.
And tried to add this effect.
But has strange effect.
Your code looks fine from here. (What we can see of it.)
Thats weird, did you try it with out any modifications ?
I am using this heavily in my new game, and its working fine even in the android…
Here are some questions and things that you could try:
- Does the TestRenderToTexture.java work as expected?
- Could you share the code or make a small example that contains your error?
- Have you tried full screen mode and ScreenshotAppState for the screenshot? (Does this change anything?)
Thank everyone for help.
Finally, I fined and solved the problem.
I have wrong camera setting.
Material’s coordinates and mesh coordinates not match.
ViewPort range and FrameBuffer incorrect.