Sometimes I use same texture in my models but I didn’t figured yet what decide in 3D model that I need use Flip texture parameter in material. The question is - if I see in me new 3d model that need flip parameter how can I translate UV in blender to avoid this. What Flip exactly do?
Thanks guys!
Yep, that’s what I needed. Flip exactly “Mirror Y” to do in blender to “undo” changes made by importer. I use SDK 3.0 and “Convert to j3o” option.
The problem is when I first create model for one texture and reuse this tex in another model. Mostly when use Substance Painter. When I load material - in one is good and other is not. Strange but the easiest way is reimport with mirrored (flipped) tex or make second material with flip option set opposite. But I don’t know that second material with same textures have impact on performance.