So returning back to my long abandoned game, I’ve some questions that I have never asked yet…
Biggest one, is how would you prevent the camera from looking inside walls?
Most games, especially racing games seem to have this problem solved. So how would I fix that here? My camera is currently a chase cam attached to the car.
I would enjoy some help on this one…
Also, write a chase camera that uses a physical object or collidesWith query to dynamically adjust the range-from-vehicle and/or offset side-to-side to avoid penetrating walls.
Setting the near plane closer can only work so far without creating other side effects.