[SOLVED] How to shoot a projectile from within character and skip the very char and hit everything else?

so, if I put:

  • the terrain and walls at collisionGroup 1, and to collide with nothing

  • all chars at collisionGroup 2, and to collide with 1, 2 and 3
    so they collide with walls and terrain,
    with other chars, and
    with projectiles (but then the char will collide with his own projectile too)

  • the projectile at collisionGroup 3, and to collide with 1, 2 and 3
    so it can hit chars (even the one that fired it :frowning: )
    terrain, walls and other projectiles (thrown debris, etc)

It doesnt seem this problem should use the collision groups to be solved, or am I missing something in the logic?

My goal also is to the projectile initially ignore who fired it, but if it fall on his head (if thrown upwards) or ricochets on a wall, I still want it to hit the char who fired it.

btw, I found this question too, that ppl didnt report if they succeed