[Solved]IOgre Import doesn´t work!

Hey Guys,



i created a world with texture in cinema4d. Then I export it with IOgre ADDon.

I copy the following data in my Model folder:



+World.material

World.material

earth.jpg (my texture)

World.mesh.xml



After that I convert my World.mesh.xml to j3o binary…



This is my code to load the model

[java] Spatial world = assetManager.loadModel(“Models/World/World.mesh.xml”);[/java]





My World.material:

[xml]// Materials for World



material Alpha

{

technique

{

pass

{

diffuse 0.35 0.38 0.41 1.00



}

}

}



[/xml]



Here I am missing the texture (earth.jpg).



In my Game i just see my “earth” without any texture…



I don´t wanna import my texture with jMonkey-SDK, because i am using quite complex Texture-Effects in Cinema 4d.



Thanks

dodo

Well you can forget about your complex texture effects… Only color, normal, diffuse and specular maps will be imported. Also why you load the mesh.xml when you create a j3o? Read the manual on asset management again.

1 Like

Okay thanks! normen you mean this article:



https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:beginner:hello_asset



??

Yes if you didn’t already. Also this one: https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:intermediate:multi-media_asset_pipeline

1 Like

thanks!!!