@zissis
Can’t seem to make this wrap if I don’t use a Layout constraint in the constructor.
Noramly I use a Layout constraint but I was testing something and ran into this.
Seems there is something wrong here or am I doing something wrong?
package mygame;
import com.jme3.app.SimpleApplication;
import com.jme3.renderer.RenderManager;
import com.jme3.system.AppSettings;
import com.simsilica.lemur.Container;
import com.simsilica.lemur.GuiGlobals;
import com.simsilica.lemur.Label;
import com.simsilica.lemur.Panel;
import com.simsilica.lemur.TextField;
import com.simsilica.lemur.style.BaseStyles;
public class Main extends SimpleApplication {
public static void main(String[] args) {
Main app = new Main();
AppSettings settings = new AppSettings(true);
settings.setTitle("Wrap Test");
app.setSettings(settings);
app.start();
}
@Override
public void simpleInitApp() {
GuiGlobals.initialize(this);
BaseStyles.loadGlassStyle();
GuiGlobals.getInstance().getStyles().setDefaultStyle("glass");
Container cont = new Container(new MigLayout(null));
cont.addChild(new Label("Wrap Test"));
TextField fieldNoWrap = cont.addChild(new TextField("I like to wrap, it's my job!."), "wrap");
fieldNoWrap.setSingleLine(true);
fieldNoWrap.setPreferredWidth(200);
cont.addChild(new Label("Just A Label"));
TextField fieldGiveItAnotherTry = cont.addChild(new TextField("Wrappings fun, lets all do it!."), "wrap");
fieldGiveItAnotherTry.setSingleLine(true);
fieldGiveItAnotherTry.setPreferredWidth(200);
cont.addChild(new Label("Watch this====>"));
cont.addChild(new Label("I would normaly wrap but I don't feel like it.", "wrap"));
cont.addChild(new Label("He didn't wrap so I will just stay here."));
centerComp(cont);
guiNode.attachChild(cont);
}
/**
* Centers any lemur component to the middle of the screen.
*
* @param cont the lemur component to center.
*/
public void centerComp(Panel cont) {
// Position the panel
cont.setLocalTranslation((getCamera().getWidth() - cont.getPreferredSize().x)/2,
(getCamera().getHeight() + cont.getPreferredSize().y)/2, 0);
}
@Override
public void simpleUpdate(float tpf) {
//TODO: add update code
}
@Override
public void simpleRender(RenderManager rm) {
//TODO: add render code
}
}