mhhh you mean the blender loader splits all the quads? that seems very strange…
Also, from what you say, I would expect the opposite result with LOD… and with the number of vertices of the character model.
mhhh you mean the blender loader splits all the quads? that seems very strange…
Also, from what you say, I would expect the opposite result with LOD… and with the number of vertices of the character model.