And here is some code (it’s a modified version of TestPostWater.java
):
package jme3test.water;
import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;
import com.jme3.audio.LowPassFilter;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.ParticleMesh;
import com.jme3.effect.ParticleMesh.Type;
import com.jme3.effect.influencers.DefaultParticleInfluencer;
import com.jme3.effect.influencers.EmptyParticleInfluencer;
import com.jme3.effect.influencers.NewtonianParticleInfluencer;
import com.jme3.effect.influencers.RadialParticleInfluencer;
import com.jme3.effect.shapes.EmitterMeshFaceShape;
import com.jme3.effect.shapes.EmitterShape;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.material.RenderState.BlendMode;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.post.FilterPostProcessor;
import com.jme3.post.filters.BloomFilter;
import com.jme3.post.filters.DepthOfFieldFilter;
import com.jme3.post.filters.LightScatteringFilter;
import com.jme3.renderer.Camera;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.terrain.geomipmap.TerrainQuad;
import com.jme3.terrain.heightmap.AbstractHeightMap;
import com.jme3.terrain.heightmap.ImageBasedHeightMap;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.WrapMode;
import com.jme3.texture.Texture2D;
import com.jme3.util.SkyFactory;
import com.jme3.water.WaterFilter;
import java.util.ArrayList;
import java.util.List;
/**
* test
*
* @author normenhansen
*/
public class TestPostWater extends SimpleApplication {
private Vector3f lightDir = new Vector3f(-4.9236743f, -1.27054665f, 5.896916f);
private boolean haveBoxOpaque = false;
private boolean haveBoxTransparent = false;
private boolean haveFire = false;
private boolean haveWater = false;
private ParticleEmitter fire;
private WaterFilter water;
private TerrainQuad terrain;
private Material matRock;
private AudioNode waves;
private LowPassFilter underWaterAudioFilter = new LowPassFilter(0.5f, 0.1f);
private LowPassFilter underWaterReverbFilter = new LowPassFilter(0.5f, 0.1f);
private LowPassFilter aboveWaterAudioFilter = new LowPassFilter(1, 1);
public static void main(String[] args) {
TestPostWater app = new TestPostWater();
app.start();
}
@Override
public void simpleInitApp() {
setDisplayFps(false);
setDisplayStatView(false);
Node mainScene = new Node("Main Scene");
rootNode.attachChild(mainScene);
createTerrain(mainScene);
DirectionalLight sun = new DirectionalLight();
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(1.7f));
mainScene.addLight(sun);
DirectionalLight l = new DirectionalLight();
l.setDirection(Vector3f.UNIT_Y.mult(-1));
l.setColor(ColorRGBA.White.clone().multLocal(0.3f));
// mainScene.addLight(l);
flyCam.setMoveSpeed(50);
cam.setLocation(new Vector3f(-361.26004f, 111.80121f, 141.52994f));
cam.setRotation(new Quaternion(0.010351023f, 0.86325f, -0.01771374f, 0.5043596f));
cam.setRotation(new Quaternion().fromAngles(new float[]{FastMath.PI * 0.06f, FastMath.PI * 0.65f, 0}));
Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
sky.setLocalScale(350);
mainScene.attachChild(sky);
cam.setFrustumFar(4000);
//cam.setFrustumNear(100);
createFire();
createBoxOpaque();
createBoxTransparent();
createWater();
}
Geometry boxOpaque;
private void createBoxOpaque() {
haveBoxOpaque = true;
Vector3f boxPosition = new Vector3f(-340.21957f, 109.1872f, 130.884346f);
//creating a transluscent box
boxOpaque = new Geometry("box", new Box(new Vector3f(0, 0, 0), 2, 2, 2));
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", new ColorRGBA(0.0f, 0.0f, 1.0f, 1.0f));
boxOpaque.setMaterial(mat);
boxOpaque.setLocalTranslation(boxPosition);
// //transparent or translucent?
// if(true) {
//
// box.setQueueBucket(Bucket.Transparent);
//
// //creating a post view port
// ViewPort post=renderManager.createPostView("transpPost", cam);
// post.setClearFlags(false, true, true);
//
// //attaching the box to the post viewport
// //Don't forget to updateGeometricState() the box in the simpleUpdate
// post.attachScene(box);
// }
// else {
//
// box.setQueueBucket(Bucket.Translucent);
// }
rootNode.attachChild(boxOpaque);
}
Geometry boxTransparent;
private void createBoxTransparent() {
haveBoxTransparent = true;
Vector3f boxPosition = new Vector3f(-337.21957f, 109.1872f, 126.884346f);
//creating a transluscent box
boxTransparent = new Geometry("box", new Box(new Vector3f(0, 0, 0), 2, 2, 2));
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f));
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
//mat.getAdditionalRenderState().setDepthWrite(false);
//mat.getAdditionalRenderState().setDepthTest(false);
boxTransparent.setMaterial(mat);
boxTransparent.setLocalTranslation(boxPosition);
//transparent or translucent?
if(false) {
boxTransparent.setQueueBucket(Bucket.Transparent);
//creating a post view port
ViewPort post=renderManager.createPostView("transpPost", cam);
post.setClearFlags(false, false, false);
//attaching the box to the post viewport
//Don't forget to updateGeometricState() the box in the simpleUpdate
post.attachScene(boxTransparent);
}
else {
boxTransparent.setQueueBucket(Bucket.Translucent);
}
rootNode.attachChild(boxTransparent);
}
private void createFire() {
haveFire = true;
Vector3f firePosition = new Vector3f(-327.21957f, 109.1872f, 126.884346f);
//
fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
//mat_red.setTexture("GlowMap", assetManager.loadTexture("Effects/Explosion/flame.png"));
//mat_red.setColor("GlowColor", ColorRGBA.White);
//mat_red.setFloat("Quadratic",1f);
//mat_red.setBoolean("PointSprite",false);
//
fire.setMaterial(mat_red);
fire.setImagesX(2);
fire.setImagesY(2); // 2x2 texture animation
fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 0.5f)); // red
fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.0f)); // yellow
//
DefaultParticleInfluencer influencer1 = new DefaultParticleInfluencer();
//
NewtonianParticleInfluencer influencer2 = new NewtonianParticleInfluencer();
influencer2.setNormalVelocity(1.4f);
influencer2.setSurfaceTangentFactor(1.2f);
influencer2.setSurfaceTangentRotation(1.1f);
//
RadialParticleInfluencer influencer3 = new RadialParticleInfluencer();
influencer3.setOrigin(firePosition);
influencer3.setRadialVelocity(3.1f);
//
EmptyParticleInfluencer influencer4 = new EmptyParticleInfluencer();
//
fire.setParticleInfluencer(influencer2);
fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
fire.getParticleInfluencer().setVelocityVariation(0.51f);
//
fire.setStartSize(2f);
fire.setEndSize(0f);
fire.setGravity(0, -4, 0);
fire.setLowLife(1.5f);
fire.setHighLife(2.5f);
fire.setNumParticles(1000);
fire.setParticlesPerSec(400);
Cylinder cyl = new Cylinder(6,12,2f,0.0f,0.5f,false,false);
List<Mesh> meshList = new ArrayList<Mesh>();
meshList.add(cyl);
EmitterShape emitterShape = new EmitterMeshFaceShape(meshList);
fire.setShape(emitterShape);
fire.setRandomAngle(true);
fire.setRotateSpeed(1.25664f);
//fire.setLocalTranslation(-350, 40, 430);
fire.setLocalTranslation(firePosition);
fire.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
//transparent or translucent?
if(true) {
mat_red.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
//mat_red.getAdditionalRenderState().setDepthWrite(false);
//mat_red.getAdditionalRenderState().setAlphaTest(true);
//mat_red.getAdditionalRenderState().setColorWrite(true);
fire.setQueueBucket(Bucket.Translucent);
//creating a post view port
ViewPort post=renderManager.createPostView("transpPost", cam);
//post.getBackgroundColor().a = 0.0f;
//ColorRGBA backCol = post.getBackgroundColor().clone();
//backCol.a = 0.0f;
//post.setBackgroundColor(backCol);
//System.out.println("queue:"+post.getQueue());
post.setClearFlags(false, false, false);
//attaching the box to the post viewport
//Don't forget to updateGeometricState() the box in the simpleUpdate
post.attachScene(fire);
}
else {
mat_red.getAdditionalRenderState().setBlendMode(BlendMode.Additive);
//mat_red.getAdditionalRenderState().setDepthWrite(false);
fire.setQueueBucket(Bucket.Translucent);
}
rootNode.attachChild(fire);
}
private void createWater() {
haveWater = true;
water = new WaterFilter(rootNode, lightDir);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
fpp.addFilter(water);
BloomFilter bloom = new BloomFilter();
//bloom.getE
bloom.setExposurePower(55);
bloom.setBloomIntensity(1.0f);
fpp.addFilter(bloom);
LightScatteringFilter lsf = new LightScatteringFilter(lightDir.mult(-300));
lsf.setLightDensity(1.0f);
fpp.addFilter(lsf);
DepthOfFieldFilter dof = new DepthOfFieldFilter();
dof.setFocusDistance(0);
dof.setFocusRange(100);
fpp.addFilter(dof);
//
// fpp.addFilter(new TranslucentBucketFilter());
//
// fpp.setNumSamples(4);
water.setWaveScale(0.003f);
water.setMaxAmplitude(2f);
water.setFoamExistence(new Vector3f(1f, 4, 0.5f));
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
//water.setNormalScale(0.5f);
//water.setRefractionConstant(0.25f);
water.setRefractionStrength(0.2f);
//water.setFoamHardness(0.6f);
water.setWaterHeight(initialWaterHeight);
uw = cam.getLocation().y < waterHeight;
waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false);
waves.setLooping(true);
waves.setReverbEnabled(true);
if (uw) {
waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
} else {
waves.setDryFilter(aboveWaterAudioFilter);
}
audioRenderer.playSource(waves);
//
viewPort.addProcessor(fpp);
inputManager.addListener(new ActionListener() {
public void onAction(String name, boolean isPressed, float tpf) {
if (isPressed) {
if (name.equals("foam1")) {
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg"));
}
if (name.equals("foam2")) {
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg"));
}
if (name.equals("foam3")) {
water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam3.jpg"));
}
if (name.equals("upRM")) {
water.setReflectionMapSize(Math.min(water.getReflectionMapSize() * 2, 4096));
System.out.println("Reflection map size : " + water.getReflectionMapSize());
}
if (name.equals("downRM")) {
water.setReflectionMapSize(Math.max(water.getReflectionMapSize() / 2, 32));
System.out.println("Reflection map size : " + water.getReflectionMapSize());
}
}
}
}, "foam1", "foam2", "foam3", "upRM", "downRM");
inputManager.addMapping("foam1", new KeyTrigger(KeyInput.KEY_1));
inputManager.addMapping("foam2", new KeyTrigger(KeyInput.KEY_2));
inputManager.addMapping("foam3", new KeyTrigger(KeyInput.KEY_3));
inputManager.addMapping("upRM", new KeyTrigger(KeyInput.KEY_PGUP));
inputManager.addMapping("downRM", new KeyTrigger(KeyInput.KEY_PGDN));
}
private void createTerrain(Node rootNode) {
matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matRock.setBoolean("useTriPlanarMapping", false);
matRock.setBoolean("WardIso", true);
matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap", grass);
matRock.setFloat("DiffuseMap_0_scale", 64);
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_1", dirt);
matRock.setFloat("DiffuseMap_1_scale", 16);
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("DiffuseMap_2", rock);
matRock.setFloat("DiffuseMap_2_scale", 128);
Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMap0.setWrap(WrapMode.Repeat);
Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMap1.setWrap(WrapMode.Repeat);
Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMap2.setWrap(WrapMode.Repeat);
matRock.setTexture("NormalMap", normalMap0);
matRock.setTexture("NormalMap_1", normalMap2);
matRock.setTexture("NormalMap_2", normalMap2);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load();
} catch (Exception e) {
e.printStackTrace();
}
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
List<Camera> cameras = new ArrayList<Camera>();
cameras.add(getCamera());
terrain.setMaterial(matRock);
terrain.setLocalScale(new Vector3f(5, 5, 5));
terrain.setLocalTranslation(new Vector3f(0, -30, 0));
terrain.setLocked(false); // unlock it so we can edit the height
terrain.setShadowMode(ShadowMode.Receive);
rootNode.attachChild(terrain);
}
//This part is to emulate tides, slightly varrying the height of the water plane
private float time = 0.0f;
private float waterHeight = 0.0f;
private float initialWaterHeight = 90f;//0.8f;
private boolean uw = false;
@Override
public void simpleUpdate(float tpf) {
super.simpleUpdate(tpf);
if(haveFire)
fire.updateGeometricState();
if(haveBoxTransparent)
boxTransparent.updateGeometricState();
if(haveWater){
time += tpf;
waterHeight = (float) Math.cos(((time * 0.6f) % FastMath.TWO_PI)) * 1.5f;
water.setWaterHeight(initialWaterHeight + waterHeight);
if (water.isUnderWater() && !uw) {
waves.setDryFilter(new LowPassFilter(0.5f, 0.1f));
uw = true;
}
if (!water.isUnderWater() && uw) {
uw = false;
//waves.setReverbEnabled(false);
waves.setDryFilter(new LowPassFilter(1, 1f));
//waves.setDryFilter(new LowPassFilter(1,1f));
}
}
}
}
There are some switches in the code and you can uncomment the ‘createWater
’ line, to deactivate the WaterFilter.