Hopefully I am just staring at this too long and I missed something.
I have a networked EntityContainer with a FieldFilter. During it’s execution all is well. At some point, I want to change the filter via the setFilter call. I set a new FieldFilter, the container flushes out it’s entities properly, but does not replace them with the new entities that match the filter. I checked on the server side and there are definitely entities that match the filter. This worked a while ago and I did update zay-es since I tested this last. Has anything changed?
Just upgraded both libraries to 1.3.1 with same results.
EDIT: After looking into it further, I defined a callback on the GameSessionListener called sceneNumberChanged that was being called by a GameSession method on the server side and I forgot to set the callback on the GameSessionListener to @Asynchronous which locked up the server side. Totally my fault but at least I picked up the other bug fix on 1.3.1