Hi
this problem is specific to alpha 5 SDK and works fine in previous versions.
I was trying to switch from native bullet (which is default in alpha 5) to jbullet in alpha 5. for switching i simply removed jme3-bullet and jme3-bullet-native libraries and added jme3-jbullet library.
then tested physic with “Jme Tests” project also other test codes but for all of them i got this error :
java.lang.NoClassDefFoundError: com/bulletphysics/collision/dispatch/CollisionConfiguration
at com.jme3.bullet.BulletAppState.startPhysics(BulletAppState.java:164)
at com.jme3.bullet.BulletAppState.stateAttached(BulletAppState.java:211)
at com.jme3.app.state.AppStateManager.attach(AppStateManager.java:133)
at mygame.TestGImpact.simpleInitApp(TestGImpact.java:37)
at com.jme3.app.SimpleApplication.initialize(SimpleApplication.java:220)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:211)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.ClassNotFoundException: com.bulletphysics.collision.dispatch.CollisionConfiguration
at java.net.URLClassLoader.findClass(URLClassLoader.java:381)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 8 more
@Darkchaos you may have some hint about it. If i remember you made native bullet to be default in SDK alpha 5. So may this bug relates to that change ?
Can someone with SDK alpha 5 also test to see if it is a bug or … ?
Thanks