[SOLVED] Server didn’t got any messages

Hello guys, i recently got stuck with spidermonkey.



i got this class on both, server and client:

[java]@Serializable()

public class Player extends Message {



public String username = “”;



public String getPlayer() {

return username;

}



public void setPlayer(String user) {

username = user;

}

}[/java]



but when i do this:

[java]public Player mPlayer;



mPlayer.setPlayer(“BlaBla”);

client.send(mPlayer);[/java]

(btw i serialize that class)



at the server when it receives this message i get empty string…

[java]@Override

public void messageReceived(Message message) {

if(message instanceof Player) {

System.out.println(“User:” + mPlayer.getPlayer());

}

}[/java]



my question is how do i set values from client and send it to server?



P.S.: sorry for my bad english ;

i’ll write tutorial on basic game communication if i can solve it.

Hey,



did you remember to register the Message Player with Serializer.registerClass(Player.class); ?



i just tried it and it works for me:



Server:

[java]public class ServerTest implements ConnectionListener, MessageListener {





public ServerTest() {

Server server;

try {

server = new Server(1234, 1234);

server.addConnectionListener(this);

server.addMessageListener(this);



server.start();

} catch (IOException e) {

e.printStackTrace();

}

Serializer.registerClass(Player.class);

}



@Override

public void clientConnected(Client c) {

System.out.println("Connected: "+c);

}



@Override

public void clientDisconnected(Client c) {

System.out.println("bla"+c);

}



@Override

public void messageReceived(Message msg) {

if(msg instanceof Player) {

System.out.println("Player: "+((Player)msg).getPlayer());

}

}



@Override

public void messageSent(Message arg0) {

// TODO Auto-generated method stub



}



@Override

public void objectReceived(Object arg0) {

// TODO Auto-generated method stub



}



@Override

public void objectSent(Object arg0) {

// TODO Auto-generated method stub



}



public static void main(String… args) {

new ServerTest();

}

}[/java]

And the Client:

[java]public class ClientTest {





Client client = null;

public ClientTest() {

try {

client = new Client("localhost",1234,1234);

} catch (IOException e) {

e.printStackTrace();

return ;

}

client.start();



Serializer.registerClass(Player.class);



Player bla = new Player();

bla.setPlayer("test123");

try {

client.send(bla);

} catch (IOException e) {

e.printStackTrace();

}

}





public static void main(String… args) {

new ClientTest();

}

}[/java]

1 Like

Ahh…thank you very much :slight_smile:

I owe you, msg me if you need help of something :slight_smile: