Was wondering, how you keep the players position vs. bodypositon seperated. You write in the ModelViewState that care should be taken if entities exists in both the Mob container and the Model container. And since you use BodyPositions on the players, as well as enter them into the game with a Position, then they are in both containers - Is therer any way I can get around this? Did you get around it by initiating the ships with components in some specific order? I’m seeing hiccups in the graphics due to this issue (when I’m creating bombs/bullets).
The BodyContainer in SimplePhysics is based on Position, Mass, Shape, then adding a body. Wouldn’t that make all physical objects appear both in Mob and Model container in the view?