I’ve looked through your project website, but couldn’t find a guide on how to use Minie
without the BulletAppState part. Is there one such guide somewhere or would it be possible to get a few simple steps here?
Is it as simple as adding PhysicsBody to a PhysicsSpace and then calling PhysicsSpace.update(float f) after configuring it ?
Do you mean after switching from jme-bullet to Minie?
I have no benchmarked them but I do not expect to see a noticeable difference though, they are both using native bullet c++ library.
If you are curious you can take a look at this benchmark Stephen did.
Very nice. Perhaps you could add a few comments under the different initialization options along the lines of “This is recommended when <…>” or “A use case for this would be <…>”. Then I think it would be perfect.