I have a little problem, which is probably very simple but i can’t think any explaination to it:
- When i use the town example from tutorials, textures are smooth and mipmapped.
- When i use one of my model i import from Collada, textures are pixelated and not mipmapped at all: i see aliasing from distance and every pixel if i get very close to it …
How to tell JMe that i want to use smooth textures ? Is it something i have to do during import ? Or is it something i can apply to a geometry node after loading ?
I tried to check “ALWAYS GENERATE” for mipmapping but it didn’t change anything, it always says it has mipmapped textures.
Thanks in advance,