[SOLVED] XBuf not importing Animation

I think this is a hack and not actually using the engine BinaryExporter to convert the file. Please correct me if I am wrong. If you use the BinaryExporter you can convert to j3o and skip blender.

Something like this.

I am not sure if it would help.

Note: I get 2 phantom warnings when converting a model,

FBX model isn’t using correct forward axis sign. Orientation could be incorrect
FBX model isn’t using meters for world units. Scale could be incorrect.

Both warnings are wrong and the model does load correctly.

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