SoundSystem.createStream - loadIntoMemory?


I was just curious what the boolean parameter "loadIntoMemory" in SoundSystem.createStream does? What are the benefits of doing that?

The load into memory parameter is not used for the moment actually;

but my main idea was performance issues that can occur when the stream is read from a file (disk access is slower than memory access), or from network when i’ll will have implemented the URL loading support :wink:

Sounds sensible :slight_smile: