What kind of monitor are you on? LCD or CRT, vsync is kinda different than LCDs. Also, this may be a FPS limit of the GFX chip itself (with vSync enabled).
Is your desktop in 32bit depth? Your textures is 32bit depth?
The "lag" is on convert the depth color not the amount of bits anymore. Its valid for modern VGAs. Older were more in trouble with higher color depth.
Maybe its a little more complex than im trying to explain.
What kind of monitor are you on? LCD or CRT, vsync is kinda different than LCDs. Also, this may be a FPS limit of the GFX chip itself (with vSync enabled).
http://www.hardforum.com/showthread.php?t=928593
Actually, after reading this your FPS makes perfect sense to me...
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Very interesting link! Never knew about the ratio's.. Also explains why some games only had 30FPS constantly, while it should've been much higher
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Is your desktop in 32bit depth? Your textures is 32bit depth?
The "lag" is on convert the depth color not the amount of bits anymore. Its valid for modern VGAs. Older were more in trouble with higher color depth.
Maybe its a little more complex than im trying to explain.
you are right, all textures and my desktop are in 32 bits ... the 10 FPS could result from downgrading. thanks