Stereoscopic mode


I'm trying to figure out which is the best method for rendering in stereoscopic mode with JME.

I am currently using dual render passes. I have a horizontally spanned desktop over two displays and create one large JME fullscreen app (2048*768). Then I seperately render the entire scene, once for each eye, to each half of this screen in the render loop.

I have heard of something in OpenGL called quad buffer that has something to do with stereo. Is it possible to use that with JME?

I have a Quadra FX 3000 which has settings for enabling stereo in the nvidia control panel. Then there is the GeForce 3D Stereo driver. Would it be possible to use something like that with JME?

Hi Rik, I remember reading a post about this not too long ago.