Hi all,
playing with the TestEnvMap test I tried to add a cylinder to the scene but I'm facing a strange behavior when slowly moving the scene with mouse or keys. It seems the cylinder "sticks" to a certain position (perpendicular to the viewpoint). Is this a bug ?
here's the source (1:1 the same in SVN, except the cylinder)
Cheers,
Mik
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package jmetest.renderer;
import com.jme.app.SimpleGame;
import com.jme.image.Texture;
import com.jme.input.NodeHandler;
import com.jme.light.PointLight;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.scene.shape.Cylinder;
import com.jme.scene.shape.Quad;
import com.jme.scene.shape.Torus;
import com.jme.scene.state.BlendState;
import com.jme.scene.state.TextureState;
import com.jme.scene.state.BlendState.DestinationFunction;
import com.jme.scene.state.BlendState.SourceFunction;
import com.jme.util.TextureManager;
/**
* <code>TestEnvMap</code>
*
* @author Mark Powell
* @version $Id: TestEnvMap.java 4130 2009-03-19 20:04:51Z blaine.dev $
*/
public class TestEnvMap extends SimpleGame
{
public static void main(String[] args)
{
TestEnvMap app = new TestEnvMap();
app.setConfigShowMode(ConfigShowMode.AlwaysShow);
app.start();
}
protected void simpleInitGame()
{
display.setTitle("Environmental Maps");
cam.setLocation(new Vector3f(0, 0, 100));
cam.update();
Torus torus = new Torus("Torus", 50, 50, 10, 20);
Quad background = new Quad("Background");
background.updateGeometry(150, 120);
background.setLocalTranslation(new Vector3f(0, 0, -30));
Texture bg = TextureManager.loadTexture(TestEnvMap.class.getClassLoader().getResource("jmetest/data/texture/clouds.png"), Texture.MinificationFilter.BilinearNearestMipMap, Texture.MagnificationFilter.Bilinear);
TextureState bgts = display.getRenderer().createTextureState();
bgts.setTexture(bg);
bgts.setEnabled(true);
background.setRenderState(bgts);
TextureState ts = display.getRenderer().createTextureState();
// Base texture, not environmental map.
Texture t0 = TextureManager.loadTexture(TestEnvMap.class.getClassLoader().getResource("jmetest/data/images/Monkey.jpg"), Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear);
// Environmental Map (reflection of clouds)
Texture t = TextureManager.loadTexture(TestEnvMap.class.getClassLoader().getResource("jmetest/data/texture/clouds.png"), Texture.MinificationFilter.Trilinear, Texture.MagnificationFilter.Bilinear);
t.setEnvironmentalMapMode(Texture.EnvironmentalMapMode.SphereMap);
ts.setTexture(t0, 0);
ts.setTexture(t, 1);
ts.setEnabled(true);
PointLight pl = new PointLight();
pl.setAmbient(new ColorRGBA(0.75f, 0.75f, 0.75f, 1));
pl.setDiffuse(new ColorRGBA(1, 0, 0, 1));
pl.setLocation(new Vector3f(50, 0, 0));
pl.setEnabled(true);
lightState.attach(pl);
// MIK test
BlendState bs = display.getRenderer().createBlendState();
bs.setBlendEnabled(true);
bs.setSourceFunction(SourceFunction.SourceAlpha);
bs.setDestinationFunction(DestinationFunction.DestinationAlpha);
torus.setRenderState(bs);
torus.setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
Cylinder c = new Cylinder("Cylinder", 10, 10, 10, 120);
//c.setRenderState(bs);
//c.setRenderState(ts);
c.setLocalRotation(new Quaternion(.1f,0,0,1));
c.setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
rootNode.attachChild(c);
//////
torus.setRenderState(ts);
rootNode.attachChild(torus);
rootNode.attachChild(background);
input = new NodeHandler(rootNode, 10, 2);
//input = new NodeHandler(torus, 10, 2);
}
}