SVN error in Eclipse during JME2 installation

Hello,



On ubuntu 10.10 I’m trying to download the JMonkey engine in Eclipse from the SVN thanks to this tutorial. My first problem I had was the java heap space during the download. After few research I found I needed to modify the eclipse.ini file increasing the jvm memory.



But now the error message I have is :

svn: chunked stream ended unexpectedly

svn: REPORT request failed on ‘/svn/!svn/vcc/default’



On Windows I don’t have this problem but the heap space error occurs after 3000Mo.



How can I fix this problem ? Is there another solution to develop with JME 2 ?

Thanks a lot for your answers.

Just download the prebuilt version from googlecode? Or use jME3 :stuck_out_tongue:

If I can have a connection with the SVN it should be better for the futur.

For the moment I download the prebuilt version and import all .jar files. The error after running a simple project is :



24 avr. 2011 21:37:10 com.jme.app.BaseGame start

INFO: Application started.

24 avr. 2011 21:37:10 com.jme.system.PropertiesGameSettings

INFO: PropertiesGameSettings created

24 avr. 2011 21:37:10 com.jme.system.PropertiesGameSettings load

ATTENTION: Could not load properties. Creating a new one.

24 avr. 2011 21:37:10 com.jme.app.AbstractGame getAttributes

GRAVE:



Native library not set - go to

http://www.jmonkeyengine.com/wiki/doku.php?id=no_lwjgl_in_java.library.path

for details.

java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path

at java.lang.ClassLoader.loadLibrary(Unknown Source)

at java.lang.Runtime.loadLibrary0(Unknown Source)

at java.lang.System.loadLibrary(Unknown Source)

at org.lwjgl.Sys$1.run(Sys.java:73)

at java.security.AccessController.doPrivileged(Native Method)

at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)

at org.lwjgl.Sys.loadLibrary(Sys.java:82)

at org.lwjgl.Sys.(Sys.java:99)

at org.lwjgl.opengl.Display.(Display.java:130)

at com.jme.system.lwjgl.LWJGLPropertiesDialog$ModesRetriever.run(LWJGLPropertiesDialog.java:682)

at com.jme.app.AbstractGame.getAttributes(AbstractGame.java:251)

at com.jme.app.BaseGame.start(BaseGame.java:67)

at HelloWorld.main(HelloWorld.java:17)



Probably a problem with lwjgl but this jar is import too. In the download folder .jar are separated, did I make a mistake during the import ?

Thank you.

It seems working, I forgot to add lwjgl in the native library path. I’m going to do some tests to be sure.

But the SVN error trouble me, I’m surprising that download recursively from the SVN use more than 3000Mo in memory.

It seems to me you are mirroring the whole svn with all revisions instead of just checking out the latest version…

I chose “head revision” as shown in the tutorial and video tutorial.

Here is a screen I have : http://www.hostingpics.net/viewer.php?id=229137capture.png



At the beginning I thought it was because of the depth but no.