Swapping model parts

okay, my bad. Now it works properly.

my bad, too.

so now i know that the weaponSpatial is in fact attached to the player, changes its position when the player moves, changes its position when an animation plays that uses bone.004, but why is it invisible, when , as seen above, it is perfectly visible when attached as a standalone spatial?

Does the world position look sensible? What about the world scale?

Maybe it’s super tiny or off somewhere 100 miles away.

Found it. Thanks a bunch, wouldnt have figured it out by myself