I am wondering if it is possible to switch y-axis to z-axis by using some kind of global flag in jme. The reason is that in blender the space orientation is different than that of jme. Hence for modelling we have to think in one way and for programming the other way, which takes time.
Or you just check the “fix y axis” button in the exporter or importer…
Also to answer the question, not really, jme is opengl based and so does not support a different coordiante system.
It technically could have. I’ve seen other OpenGL based scene graphs to it… but it either super complicates things internally or comes with sufficient drawbacks as to make it less pleasant.
I’m a huge fan of Z-up and even I wouldn’t recommend any changes to “fix” this issue.