Synchronization on the scene graph

The server side of my game works very good when I send him a message telling the position of the players, but should I synchronizing the positions of the players??? I have no problems now but I don’t know if this is the right way to do.

On the other hand, in the client side I am synchronizing with Callable.

and one question more XD, if I change a user data of a Spatial, is necessary to synchronize???

Thanks before hand!!! :slight_smile: