Hi, please don’t kill me for this question (i know, it was asked many times before, but i found no real answer to that):
I want to add a terrain to a sphere and found out, that there is no out-of-the-box method in jme3 to do that. All i found was the jmeplanet project created by aaronperkins ( http://hub.jmonkeyengine.org/forum/topic/jmeplanet/ ) and a answer from aaronperkins here: http://hub.jmonkeyengine.org/forum/topic/apply-heightmap-to-a-sphere/#post-194134
You can see, that the topics are really old and i want to know, if there is released a way in jme3 sdk to do that or if i need to make this myself? If so, is there any tutorial about this stuff which can teach me how to do that (not only code)?
Thanks a lot.
While it does seem to be something a few people have mentioned wanting to do, I doubt anyone has gotten around to it yet (or at least I haven’t seen any say that theyve gotten it working). It seems to have some technical limitations in terms of how terrain maps are handled in jMonkey, but these might be overcome in certain situations.
Hm ok, i have read a lot about this problem and decided to not use a terrain on a sphere, cause there are too many problems with it. I will do it the easy way: If a player will get close enough to a planet in the universe, the scene will change to a simple terrain. Not the best way, because i cant let the user land there where he wants to, but ok, better then nothing
Hope that this feature will be implemented in future…
The thread is old but the project is still active. I just posted an update actually.
I just added physics and shadow support. Let me know how it works for you.