Hello and Good afternoon. I have a quick question about TerrainGridTileLoader. In what order should a recently generated height map be sliced up and fed to the TerrainGridTileLoader?
Right now here is the way the height map is being sliced up.
(0,0), (0,1), (0,2), (0,3),
(1,0), (1,1), (1,2), (1,3),
(2,0), (2,1), (2,2), (2,3),
(3,0), (3,1), (3,2), (3,3),
The TerrainGridTileLoader is being intitialized like this
ImageUtils.sliceImage(bufferedImage,false,false, 4, 4, heightMapPath, "terrain");
TerrainGridTileLoader terrain = new TerrainGridTileLoader("terrain", patchSize, ( mapResolution / 2 )+1, new
ImageTileLoader(assetManager, new Namer() {
public String getName(int x, int y) {
return "terrain_"+x+"_"+y+".png";
}
}));
The tiles load fine, just not in any recognizable pattern. What am I doing wrong here?