I have committed an alpha version of terranova to github
I have been side tracked a lot lately so I felt it best to commit at this point.
Things that are working:
Project save and load (terrain, settings, textures and materials only)
splatmap generation and export
heightmap generation and export
basic tree placement (scattering)
Things in the works
more complex generation and detail spawners
terrain detail (tree/grass/object) export/import with project
I have been spinning my wheels thinking about the best ways to handle terrain detail prototypes, instancing etc. Any and all feedback is VERY much appreciated!