If you run TestMultiFaceBox (jmetest.shape) you can see colours from the other faces bleeding into each other. Any idea why that happens?
I don't have the problem if I run it maybe it depends on your graphic card
pitchonel said:
I don't have the problem if I run it :| maybe it depends on your graphic card
This was rendered on an intel gma card, so a real possibility unfortunately.
the bleeding comes from maginification with bilinear filter.
If you use MagnificationFilter.NearestNeighbor it dosen't mix the colors at the edges, at the cost of more blocky text.